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Info

 

Current Location:

Queens, New York

 

Throughout my college career, I desired to assist any student to the best of my ability. To achieve this, I entered the Student Ambassador position and assisted numerous prospective and current students in understanding some aspects of their degrees. I also helped guide some students who struggled with their classes, while also giving them advice on how they could improve on their methods. I also guided many of my fellow teammates in understanding all tasks that they need to complete, while also filling in for them in places where they struggled.


As a student ambassador, I greeted students who were interested in the University of Advancing Technology, giving them tours of the campus to showcase the projects, facilities, and events that the school had to offer. I gave many of the students my outlook on the college, telling students who want to enter my degree about some of the projects that I worked on and how they could handle their projects. I wished to give students an interesting look into how their time at the school would play out. I have also created numerous blogs within my position that was meant to guide other students interested in Game Design and Programming – giving them tools and tips about Game Design theory, creating games within Game Jams, and ways to design levels/maps.


While just being a student, though, I still interacted with some of the student body – giving a few students some feedback on their work, while also helping them out with some of the programming issues that they had.  I helped playtests a lot of the games that were made by fellow students within the universities Production Studio, while also learning from the input they gave when they playtested a game that I worked on with other online/offline students– Project Techno. With that said, I also contributed to that team by filling in for the lead and fixing a lot of the bugs that were present within the game. Lastly, I have acted as the programmer and scrum master for the team that created SpiderBot, guiding fellow programmers in creating and optimizing the AI and contour recognition for the project.


From my experiences with interacting with the student body and the games that the game development students created, I desired to create a community where independent game developers could give each other advice, start development of a game and get support from other independent developers, and release games under a single company name. I want to be able to help multiple developers with documentation and creating a plan for their development cycle but to also use my knowledge in 2D and 3D art, Unity, and Unreal to assist these teams in areas that they are struggling to fill.  I am currently achieving a portion of this by assisting a game development team that is stationed in Ontario, Canada as a programmer for their latest game in development, giving them guidance in creating their design documents and how we should approach creating the tasks for music development and map development for the game.

 

 

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