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Adaptchar

Adaptchar

Info:

By using Adaptchar, players playing role-playing games will be able to have their party grow and adapt to how the player wants to play the game. Using an Artificial Neural Network, players could either play normally or configure the weights of the ANN in order to teach the bots to make decisions that can benefit how the player playstyle.  
Project Techno

Project Techno

Info:

Worked with the lead of Project Techno to develop the loading screen, the UI for the Character Select and End of Level Screens, and functionality of the game's main vehicle. This was a team effort, with me being one of the programmers for the project. 
Custom Map

Portal 2 Custom Map

Info:

Using Valve's Hammer Editor, I created a custom map for Portal 2 that called for the player to use alternate means to catch objects and to reach different parts of the map. Also made a tutorial on making custom brush shapes within the editor. 
Target Test

Unreal Target Test

Info:

Using Unreal Engine Blueprint, I created a target test map that had parts of the map changing and the targets following a determined path. 
Tutorial Analysis

Rockstar Bully Analysis/Other Blogs

Info:

Studied the design of Bully's tutorial level and broke it down for an audience of possible Game Design Students. Did this for other games as well, such as Don't Starve and Uncharted.
Game Cards

Card Mechanics and Art for Bring Them To The Festival

Card1.jpg
Card2.jpg

Info:

Integrated a way to use cards for the Board Game called Bring Them To The Festival. Also, created the card art by using a mixture of Photoshop and Illustrator. Development on Bring Them To The Festival was a team effort, with me being the card artist of the team. 
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